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Post by DezzieXO February 16th 2021, 2:40 pm

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Choice of Title: Vyldermire RPG
Forum Address: https://vyldermire.forumotion.com/ | vyldermire.com
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Welcome to Vyldermire.

An alternate universe RPG located in the wondrous and magical realm of Vyldermire. Vyldermire is a high fantasy RPG with a semi-modern twist, it takes the wonders of story and the fun of levels/stats and combines them to make for a special RP experience. Come explore this incredible world, become a strong warrior, perhaps join a guild. The possibilities are endless!

Please note this RPG is still in its primary development phase, we hope to build a wonderful community full of creativity, fun, and roleplay.

Start a new life in our world and see where it takes you~
___________________________________________________________

What is Vyldermire?

Vyldermire is a magical realm set in an alternate universe, it is a vast world filled with all sorts of mystical beings. This RPG has been designed with its own geography and extensive lore to provide a detailed roleplay for you to explore. The stories laid out are structured so that when you immerse yourself into the forum, your characters' experiences are not only unique to your own design but also contribute to the world around them. And we here at Vyldermire aspire to give you lots of elements to enjoy so that you can have a fun and full experience as you progress on your journey. From hunting monsters, completing quests, taming pets, and meeting other adventurers, to rising up the ranks of society and building your reputation, to the alternative of existing in the shadows as a Rogue, your story is what you make it.

What kind of character can I play?

Here in Vyldermire, you have the choice to roleplay as whatever sort of species you want and, to build on the world's design, we have sorted the various species into four key races. These four races are vital to the development of Vyldermirean history and how the story of this world develops. Make sure to read up about the races and decide which race best fits your character!

There are four key races here at Vyldermire;

  • Humans
  • Eldritch
  • Gaiyans
  • Anthros


There is also a unique type of special race that one can have as well as a key race known as an Otherworlder. If you have trouble choosing from a race and want to mix the species (i.e. half human, half eldritch etc), that is fine, just be sure to read up on Vyldermirean history so that it ties into the current lore of the forum as each race has a unique history with each other and it is worth learning about should you decide to integrate them.
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Post by DezzieXO February 20th 2021, 10:01 pm


THE FIVE RACES

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Humanity is perhaps the most heavily populated of all the races, despite the drastic effects of the Great Holy War that killed over a quarter of the human population. By terms of numbers, there are still many more humans than there are any other race, during this current time of the world's history. They are considered the more dominant of the species, thanks to their progressions in magic as well as technology.

Human Classification:
There are only two types of humans that exist in the world of Vyldermire;

  • Mage - Humans gifted with the ability to cast magic.
  • Non-Mage - Humans unable to cast magic but instead of gifted with greater attributes of strength and speed

To learn more about the difference between these two types of humans, please see the site's Magic System.

  • Otherworlders - Humans are not limited to being born in the world of Vyldermire but sometimes venture here from other world, arriving at the Srinairea Portal located in the Hoptus Forest.


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The Eldritch did not come into this world as a creation of Vyldermire but rather was born from other creatures from the world that have 'fallen from grace'. Originally they came together as a collection of humans, demons, and sentient monsters with no place to belong. However, with time they have developed into their own powerful race, so powerful that for many a millennium they were able to dominate over the other species of the world. For a long time, there was great animosity between humans and the Eldritch. The Eldritch would prey and toy with humans and in turn, humans would hunt and kill their kind. However, under the current peace treaty of Eirinai they are obligated to live together in peace. However not all humans and Eldritch live by this law and conflict still exists in the world's shadows.

Eldritch Classification:

These are the current types of sub-species that are classified under the Eldritch race:

  • Demons
  • Vampires
  • Werewolves
  • Witches


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Gaiyans, also known as The Ancients, were the original species to occupy the realm of Vyldermire. The oldest species to have occupied this earth, they have a long history of watching the world grow. Originally born from the earth itself, it is said that Gaiyans are made to protect the world and its ecosystem. As such they are a peaceful, yet incredibly powerful race. For what they lack in strength and speed, they make up with incredible magical power. Much more in tune with the realm and the magics it provides to them, they are a formidable species. Fortunately, their key aspirations are merely to watch over the earth and ensure that the balance is kept, and have a tendency to be such deep thinkers that they are slow to interfere.

Gaiyan Classification:

These are the types of species that fall under the Gaiyan race;
Angels
Dryads
Elves
Creatures of Olde
Fae / Fairy

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Anthros are a mysterious and elusive race, for a long time they were considered the lowest species in Vyldermire. their origins are unknown to all, some speculate that they are born from the interbreeding of Gaiyans and humans, others assume that like Gaiyans they were also born from the earth. Alas due to their tragic history, the truth behind their origin was lost.

Over three thousand years ago, the Anthros were captured and enslaved by humans, as their blood is toxic to the Eldritch. They were forced into guarding the humans, as well as made into servants. In retaliation to this, the Eldritch set about creating new ways to hunt and kill the Anthros. As such the history of their people was lost under the human rulership, erased from texts, and lost completely. It was only when the Gaiyans stepped in that the Anthros race was freed from human capture and placed under the protection of the Gaiyans, until such a time that they grew strong enough to protect themselves. Whilst this was so long ago that not many remember this time, there are still some who remember the cruelty.

Anthros:
Nekos
Inu
Kitsune
Lapin
Draconytes
Avian

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Otherworlders are travellers that are not from this world, they can come here from different planets, dimensions, or timelines and always arrive in the Hoptus Forest inside the broken loop of the Sylvian Ruins. Once you have been transported into this world, it is very difficult to leave. In addition to this, when Otherworlders first arrive their auras are out of sync with this world, and as such the world's inhabitants will be initially hostile but as time goes on this will ease. Otherworlders can be a dual-race type being both Otherworlder and human, Eldritch or Anthros. The only species that they cannot overlap with is Gaiyan as Gaiyans are specifically born in this world.

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Post by DezzieXO February 24th 2021, 12:35 pm

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The Origins
Vyldermire is a world that has existed for billions of years. While how it came to be is unknown, but what is known is that it is not dissimilar from the planet known as Earth, which resides in a completely different dimensional plane. Vyldermire is a unique world with a restorative ecosystem, made up of a magical network that ensures its balance. With every change and evolution, the planet continues to adapt, and with it, its plentiful wildlife. Thanks to the humans and Otherworlders, the realm has grown more advanced over time, and yet magic remains its most powerful asset and is highly relied on for most things. As such, those in this world find that magic is easily obtainable, and with the exception of the Magicless, it can be sourced from within this world itself or pulled from other realms entirely.

The Birth of Darkness
Whilst there are all sorts of races, species, and forms of wildlife that currently reside in Vyldermire, it wasn't always this way. Originally, there were no sentient creatures in this world, only animals, monsters, and beasts that roamed its land. For billions of years, it was a realm of peace, where its creatures lived out their natural cycle and the planet remained untampered with. Then the planet spontaneously birthed a new creature; Gaiyans. These magical beings were capable of sentient thinking and they took all sorts of forms previously unknown to the world of Vyldermire. The purpose of Gaiyans was to protect the realm from what was to come, and peace continued until, eventually, the Gaiyans found yet another new creature inhabiting their home; Humans.

When exactly Humans began inhabiting Vyldermire is unknown to the Gaiyans. One day they happened across the small tribe, who had already settled quite comfortably into living in the lands. Uncertain as to why they came to this world and simply assuming that a higher power permitted them entry, the Gaiyans sought to teach the humans about the world of Vyldermire. They taught them how to handle the resident monsters that tried to hunt them, as well as how to control the magics that this world had to offer. Whilst some humans were willing to learn, the Gaiyans quickly became aware of the vast difference between their kind and humanity. Humanity, unlike Gaiyans, had little regard for nature or the preservation of the world. They sought only to survive as best and as comfortably as they could, putting values in things the Gaiyans did not. Some Gaiyans became influenced by the humans and began to evolve into darker beings, who would later be known as Eldritch. Afraid that their kind would continue to influenced by humanity and continue to fall from grace, the Gaiyans left the humans to their own devices, and as such lived separately from the newest species of Vyldermire. It was safer to live distantly to the humans so that their emotions could no longer taint them. Possibly worse than the temptation of intense emotions, humans would also bring to Vyldermire something else; a troublesome darkness that would slowly infect the land and its creatures in the most terrible way-

They had brought Sin.

Over the Millenia
As time went on, the humans continued to spread across Vyldermire, settling across the different plains and making them their own. The Gaiyans would watch from a distance as humans would mould their world and make it their own. They did not interfere, however, sure that this was part of some greater plan. The Fallen Gaiyans were ostracized from their kind, forced to live separately from the Gaiyan tribes. Meanwhile, as humans explored magic, some of them discovered the tantalizing pleasure of the power it brought and. with it, sought more. Through experimentation and practice, they would discover the means to do harness more, but in doing so they committed unspeakable acts of darkness and gave up their humanity. These humans would also be cast out from their kind and as such would join up with the Fallen Gaiyans to form a new race known as the Eldritch.

Millenniums would pass by, all the while the Eldritch lurked in the shadows. They built up their powers, expanded their race, and grew stronger. Meanwhile, the humans continued to rule over the lands, blissfully ignoring what lay ahead of them. It was during this time of quiet that the Anthros were discovered. Their birth was, again, unable to be pinpointed, but with each race came a different reaction to this new arrival. The Gaiyans welcomed the Anthros race, discovering that they were more like themselves in nature and were less likely to influence their kind with darkness. Humans and Eldritch, however, were not so accepting of this race. The Eldritch would treat the Anthros very much as they treated humans; as prey. Meanwhile, humans would declare that the Anthros, who looked very much like humans albeit with animalistic features, as a lower species. The humans went about capturing the Anthros and enslaved them for thousands of years. It was only when the Gaiyans stepped in and forced the humans to free them that the Anthros race was freed from human oppression. They were placed under the protection of the Gaiyans until they grew strong enough to protect themselves.

The Great Holy War

As the Eldritch continued to grow, so would their impact on humanity. Whether it was food, fun, or vengeance against the humans' treatment of their kind, the Eldritch would hunt the humans. This created terror amongst the humans that they would not let it stand. Over a millennium, humans would fight back for their survival, developing their means of killing the Eldritch through magic, technology, and any means they could. The humans would unite under the leadership of the Church of Fleuve'ir and their clergymen led the fight against demons and the Eldritch kind. The Eldritch, who rallied under the Order of the Eternal, would meet this retaliation with full force. And so a terrible war would span over several centuries, filled with terror, pain, and bloodshed. Finally, the Gaiyans came forward to intervene, deciding that they could no longer sit by whilst the humans and the Eldritches killed each other and brought untold pain to their world.

Eiranai, the council of Gaiyans that officially ended the war, would directly intervene during the Battle of Otenshire, a terrible battle that had killed thousands on each side. The Gaiyans used their spiritual power to bring all fighting to a halt. They cast a ritual that brought an abrupt end to the war by nullifying all magic until certain conditions were met. The Eiranai council made a declaration that magic would not be restored to the world unless the races agreed to permanently end the war. The rulers of each race had no choice but to come together to deliberate, and after several months of discussion and negotiation, a treaty was signed. Desperate not to lose magic, the humans and Eldritches agreed to end the war and thus divided the realm of Mirinah between themselves. And so began the Era of Restoration, and since then, two hundred and fifty years have passed.

The Current State of Vyldermire

At present, Vyldermire resides in a time of peace. The treaty has continued to be upheld for the most part. However, there are still some who plan and fight in the shadows, away from Gaiyan eyes. Still, the majority of each race's populations have moved into a much more progressive way of life, learning to accept and accommodate one another. That can at least be said for the Mirinah region, but who knows...

Vyldermire is a vast world after all...

Click here to read about the Three Realms & Mirinah Rulership.

Vyldermire Technology

Technology in the Mirinah Region of Vyldermire is a bit complicated. Due to widespread distrust of Otherworlders and any knowledge they bring, most Mireans reject high-tech items. The mainland of the Mirinah Region isn't set up for the complexities of Rivengate. While there's electricity and running water, you won't find internet or cell phone service anywhere on the main island except Sinhaven, and even there it is spotty when able to be accessed at all. Most technology and people who rely on it are confined to Rivengate, but are able to vacation in the Avalon Islands with some caveats. Slow internet connections and cell service can be found in the internet cafes dotted around the tropical island in the Free Lands, but it isn't available in the streets or hotel rooms.

It isn't only the internet and smartphones that the general Mirean populace rejects, but they also aren't fond of industrialization or mechanical vehicles. On the main island, you won't be finding any scooters or cars. Though they are aware of their existence, the air pollution situation in Rivengate has led to the mass rejection of such things on the main Mirinah Island. There are no fuel stations outside of Rivengate and the Avalon Islands, so should someone bring a vehicle over, they'll have to purchase not only overpriced fuel before the trip but also mass quantity to last the intended journey.

It is far more practical to leave vehicles and communications devices at home and make use of the traditional transportation method of carriages and horses and sending messages either by courier or messenger birds. For the majority of Mireans, the slower, cleaner way of life is preferable and safer.

Vyldermire's Seasons and Year
Vyldermire years, unlike other worlds, are significally longer than others. From Otherworlder intelligence they did not adopt the calender system of months. However instead a year is broken into the four season; spring, summer, autumn and winter. Each season is equal to six months, and reflect that of an entire year in the Vyldermire Realm.

Vyldermire has existed for many milleniums, and another aspect they adopted from Otherworld influence was the decision to record their events by giving their years a numerical catalog. Since the start of this Vyldermire's date is broken down into two parts, it's Millennia since the count began and it's current  year. During the first 1000 years since the count, Vyldermire was in what was known as First Millennia.

As present 1162 years have passed since the count began, as such the date is described as follows:

Second Millennia, Year 162
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Post by DezzieXO February 26th 2021, 1:18 pm

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There are four main races that belong to Vyldermire; Humans, Eldritch , Gaiyans and Anthros. And whilst these are the dominant races, they are not made up of one unique species, but variations of sub-species that fall into their category.

To read more about the overall races you can find information here and the history/origin of each race can be found here.



Humans

Humans are the only races that can be broken done into two sub-species. Biologically humans are all the same, with one vital difference; some are able to tap into the worlds magic and some cannot.

Mages:
Mages, able to wield and cast magic of any types. There is no limit to what form of magic and skill a mage can do, however at the cost of being able to wield magic they are set a physical disadvantage to Warriors.

Warriors:
Humans who cannot wield magic, instead they are blessed with greater attributes, they cannot cast spells but they can still tame beasts, call summons and are both physically stronger and faster than regular mages.

As a race, humanity is broken down into a normal societal class system such as Higher Class Society, Middle-Class Society and Lower/ Working Class society.


Eldritch

The Eldritch are a race that is made up of supernatural beings, some wore born as Eldritch, others are evolved from other species such as human/Gaiyan. Eldritch are known for being ruthless, dark creatures, but they are not necessarily cruel. Some choose to be cruel because with such power they have little consequence to face, whilst others choose to follow a lighter path. Many of the Eldritch kind are raised to for the belief of the Order of the Eternal, which teaches the values of equal exchange and the blessing of the void. Eldritch as a race tends to follow a specific hierarchy based on their species, familia and power. This hierarchy can be broken into Classes.

The Infernal - The Highest Class of Eldritch
These are the rulers amongst the Eldritch and creatures that humans are most terrified of because unlike the others they are especially difficult to kill. They are also hard to predict, some are ruthless and deadly, others less so.

The Superior - Middle Class of Eldritch
The Superior are Eldritch who are still incredibly strong, capable of killing hundreds of inferior beings with a single attack, they are to be faced with extreme caution.

The Inferior - Lowest Class of Eldritch
The Inferior are an Eldritch class that either follows Superiors or the Infernals or roam freely during which they are known for created chaos. Inferiors have little control over their impulses and often have to be subdued by stronger beings.

The Demonata:

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"Beware of facing demons, for they may awaken your own..."

The Demonata, otherwise known as Demon kind, are the species of demons that belong to the Eldritch kind. Demons can vary in all sorts of shapes and sizes, from beautiful creatures to terrifying monsters. They are creatures of genuine darkness and their origins are completely unique to each individual some being born from Gaiyans, some born from humans and some having arrived from other worlds/realms entirely. There are even families of demons that have bred and created a line of demons generations. As a species, Demons has an especially strong link to 'sinful emotions', such as desire, hatred, greed and fear. It is believed that to allow those emotions to consume you, would be to give birth to a new demon. Demons have their own classes that they follow that can be broken down as follows;

Demon Lords
The Infernal
The highest and greatest of all demonkind, they are the leaders of the demon race and are often found in positions of powers amongst the Eldritch Race. Demon Lords are incredibly strong and terrifying to face. All Demon Lords are evolved from Higher Demons.

Higher Demon
The Infernal  / The Superior
Higher Demons are demons that tend to take on a human form, they are extremely beautiful beings but wield devastating power. Higher Demons can be your standard type of demonata, however, they are also more specific breeds that fall into this class such as Incubi, Succubi, Ifrits, Familiars, Drudes etc.

Lower Demons
The Inferior
Lower demons are a weaker class of demons, not strong enough to take on human form, they are generally consumed with the desire from which they were birthed.

Vampires:

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"If you meet a vampire that smells of flowers, Run and don't look back."

Vampires are creatures of a naturally cold demeanour, the epitome of the undead, these beings are known for being especially ruthless, particularly toward humans and the Anthros. Vampires, regardless of their appearance, are naturally alluring, able to compel and charm their prey. A weak-willed creature will fall victim to a vampires power with little resistance, and can even become enslaved to the vampire. Compulsion, however, is now illegal in many regions (Including the Miranah Region), and any Vampires found to be using such power will face the great consequence. Some are banished, and others have even been sentenced to death, depending on how many lives they have affected.

Vampires required blood to survive, however, what creature this blood comes from is irrelevant. As long as they feed off blood they can survive, and it is because of this that society has changed to provide vampires with a means not to kill humans/anthros. The only creature that a vampire cannot feed on is a Gaiyan, for its spiritual properties in a Gaiyans blood will burn the vampire from the inside.  It was decreed over a hundred years ago, that stations be set up in every town so that a vampire will have somewhere they can feed legally. These stations provide a 'blood pouch', usually filled with animal blood, that Vampires can consume freely. They also sell 'Donor pouch's which are pouches of human blood that people have donated for the vampires to consume, however, humans who donate are often paid for such a service and rarely do so for free. As such a doner pouch is incredibly expensive and only the wealthiest of Vampires can afford it. Not all vampires will use this service however, there are still some who freely consume blood directly from a victim and whilst not all are noticeable. There is one way to tell whether you have a bloodthirsty vampire, for vampires that consume a lot of blood have often been discovered by their scent, meaning victims will realise they are vampires before they can be compelled. As such, vampires of this nature will often coat themselves in fancy lotions, to mask the scent of their victims and lure their prey into a false sense of security.

Despite their inhuman nature, the class amongst vampires is greatly similar to the human class system. However, the higher class society amongst the vampire race is often filled with older and strong vampires. Newer vampires, unless turned by an Elder, often are placed in the lower class of vampire society.

Even if they are lower in class and strength, even the weakest of vampires possesses incredible physical strength and speed. They cannot however go out into the sun without the aid of a blood ruby. Blood rubies are enchanted gemstones that must be worn by vampires to go out into the sun, however, the weaker a vampire is they less exposure to the sun they can endure. An older and stronger vampire can go out in the sun all down, and Elders do not require a blood ruby at all.

Elders
The Infernal
Elders are the oldest of vampire kind, they have existed for thousands of years and it is rare that you will come across one or even realize they are in your presence. For they can walk around in the sun and require very little blood to survive, having adapted over the years to survive on less than a glass a day. Elders are very good at compulsion and could easily create an army of brainwashed minions should they choose to.

Nobles / Purebloods
The Superior
Nobles and Pureblood vampires are those turned directly by an elder, they are incredibly strong and have great compulsion skills.

Common Vampire
The Inferior
A Common Vampire is general vampires turned by Nobles, Pureblood or other common vampires. These vampires tend to be younger and also require more blood to survive. Common Vampires aren't as good at compulsion and are easier to resist. They are also easier to kill.


Werewolves:

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"A werewolf is neither a man, nor wolf,
but a terrifying creature with the worst features of both..."

Werewolves, also known as Lycans are the newest of the Eldritch kind. Not to be mistaken for an Inu or a Kitsune, these are a unique type of shapeshifter - a power only otherwise possessed by certain demons. However, the difference being that Werewolves can only shift into one form, their wolf form. Lycanthropy is believed to be a cursed created by witches, originally designed to punish humans who had crossed a particular line of witches. However this curse quickly grew to develop into its own race of powerful supernatural, werewolves are strong, proud creatures with physical strength that can easily rival that of a vampire and even some Superior demons.  Still, despite their incredible strength they are considered the lower class of the Eldritch species (The Inferiors) and are rarely respected by others. As such werewolves tend to seek each other out, to form packs and communities. These packs are lead by an Alpha, who is the strongest werewolf in the pack. Unlike other races, Werewolves do not put themselves into categories, they merely define themselves by their strength, with the alpha at the top, followed by the Beta and with all others equals.

Like Vampires, werewolves can strength and control with age. The curse inflicted upon them forces them to turn under the full moon and for newer or weaker willed wolves, the pain of the change consumes them with anger. They fall victim to the effect known as 'the hunt', which compels them to hunt and kill until the moon as passed. However, with time and support from other were-kind, werewolves can learn to control this urge although they still become very much on edge during this time. Unlike Vampires and demons, it is very hard to tell the difference between a werewolf and a human when they are not under the change, in fact, most werewolves can blend into human society with ease. However, they find that most humans are very distrustful of their kind and will turn against them should they find out their true nature.

Whether they are in human form or wolf form, lycans have heightened sense of smell, and incredibly good hearing. They are also allergic to silver and find it will burn their flesh. Killing a werewolf is very difficult as their body natural regenerates a lot faster than a human, and the older the werewolf the harder it is to kill.

Witches:

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"A witch does not fear the forest's darkness,
for in the forest the darkest thing, is the witch themself..."

Witches, are essentially like mages, however, there are some magical laws that must not be broken, power than can only be obtained by the pure sacrifice of one's humanity. Humans that give up their humanity in exchange for power, are witches. Witches are beautiful beings, man, woman and other, they are seen as terrifying creatures by those who do not understand them. And whilst witches do dabble in dark arts and rituals, as a race they are particularly jovial. Witches tend to engage in festivals and ceremonies often, offering sacrifices and tributes to the void. Witches tend to follow the Order of the Eternal like many of the Eldritch, however, they have their own variations of belief. In addition to the void, they worship the Dark Mother, Heknys, who they believe to be a harbinger of the void and a mother to all witches.

Witches essentially exist as a communion, they are very private and tend to reveal very little about their home to outsiders. So cautious of being hunted by humans that even their homes are concealed with terrifying illusions to ward off outsiders, not wanting them to learn of the dark magicks that only witches possess.  Witch communions tend to be overseen by a Grande Archon or High Priestess, however as a society, they live as a democracy. If a witch has something to say, they must be heard, that is the creed of witches.

Witches were considered members of the Inferior, however, since their contribution to the Holy War, where they played a great part off fighting back the human race where they were able to show their fellow Eldritch the true terror of a witches wrath. As such they are considered members of the Superior Eldritch kind, and some of their more powerful witches have even been classed an Infernal.


Gaiyan

The Gaiyans are the oldest race of Vyldermire. They were born of the planet's flesh and remain very connected to it. They're sensitive to every change in the earth and draw power directly from the leylines beneath the surface for strength and renewal. Most sub-species of Gaiyans are long-lived and avoid conflict with the other races if possible. When they need to cut a plant or kill an animal, nearly every Gaiyan will say a prayer of thanks as well as one for the earth to accept them and rebirth them anew. Every action, whether against nature or against another person, is extensively considered before it's taken. While they are a thoughtful and pleasant people, they are fairly strict about letting emotions get the better of them. It's a discipline they hold in high regard, especially since they've seen so many influenced too much by either Eldritch or humans to the point that they become Eldritch. The discovery that they are so susceptible to the sins of the other races frightens them, so most avoid it where they can. The more daring of the Gaiyans venture out to mix with the other races, but they must remain vigilant not to slip into their messes.

As far as classes go, Gaiyans are big proponents of equality amongst themselves. Other than those chosen to help guide Vyldermire post treaty, each of the sub-species operates without the division of class systems. An Ambassador from each of the sub-races makes up a council that "rule" that Gaiyans, but they are not treated any differently than the average citizen. The only exception is the Elves, but even though they have a Queen to help mitigate occasional issues and make decisions for the best interests of their large population, she's not elevated above the other people or treated remotely in the same way as humans treat their Royal Family.

Dryad:

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"Lucky are those who glimpse a Dryad, for it is rarer than a shooting star."

Most of the Dryad sub-species are female and very, very shy.  They are gentle and naive creatures who care primarily for trees of all kinds. They inhabit forests, groves, and anywhere there are trees. It's not often that a Dryad ventures out into the world, but not completely unheard of. Most remain attached to their home tree and never go far from it since the death of the tree will mean their death as well. Those that choose to leave their tree will take a small piece (bark, branch, leaf) as a token with them, both to check its condition while they are away and to remain healthy themselves. Should they lose their tree token, they'll lose connection to the healing and power of nature and become ill until they return for another token.

Dryads have the natural ability to shapeshift between tree, tree-humanoid, and human appearances. These abilities initially manifested so they'd be able to lure humans away from their trees effectively without becoming an oddity that attracts more attention.  They'll do almost anything to resolve issues peacefully, but once those attempts run out, they will fight to protect their homes.

Elves:

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"Elves will see your intentions before you do.
Gain their trust and you'll have an ally worth its weight in Vyldergold."

The youngest sub-species of Gaiyans, Elves live in large towns, preferably deep in the woods or high in the mountains for privacy. They prefer to keep with their own kind, and of the Gaiyan race, they are most likely to be cold and almost haughty toward humans and Eldritch. Because of their number and their ability to blend in with humans by merely concealing their ears, the Elves were utilized heavily once the Gaiyans became involved in the Holy War. Their memories do not fade easily and given how long they live, the atrocities witnessed during such a time of violence are still fresh to many. Even so, since they are predominantly artisans and blacksmiths by trade, Elves are the most likely to venture out and mix with the other races to sell their premium grade wares. As a precaution, they keep their best weapons for themselves but may give or sell them to someone who manages to win their hard-trust. If an Elf's trust is won, they are the most loyal companions one can have.

It's rumored that a mixing of Gaiyan and Human blood from before the separation is what gave birth to the Elves, and because they could hear the cries of the earth, chose to seclude themselves with the elder race. As a consequence of this mixing, Elves run the biggest risk of corruption by human sinners and Eldritch, a danger that keeps them hypervigilant of how close they allow themselves to other races. Of the Gaiyans, Elves are the most willing to visit violence on those who threaten them or Gaiyans in general.

Fae:

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"Never answer a Fae's riddle, lest you be bound for all eternity to their whims."

Fae are a people of good-natured mischief and bright colors. They range in size from that of a small bird to a full-size human, though many can change between the sizes on command. They're energetic and curious sub-species that have colorful wings of various insect-like designs to take them on their exciting travels. They love to play games and try to trick people of all races and work hard not to take much seriously. However, they do take nature seriously, so being disrespectful to it will get you one angry pixie.

Creatures of Olde:

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"They might as well be gods themselves, for they're more nature than person."

This sub-species casts a wide net over beings otherwise unclassified. These are often creatures that exist closer to nature than any other sentient being, often appearing to consist of pure elements and spirit, and as such appear less humanoid in their natural states. This encompasses elementals, forest guardians, sea nymphs, leshen, nature spirits, and any other entity that the earth birthed directly from its most ancient magics. Creatures of Olde are considered the oldest species of Gaiyans and are well respected as living messengers of nature itself. They are looked to for wisdom in confusing times and for protection to keep both sacred sites and the leylines safe. It is extremely rare to see a Creature of Olde fall to Eldritch due to their strong connection with the earth.

Unbound Creatures of Olde, or those not conscripted to guarding a certain place or thing, are free to roam the world and offer nature's wisdom to all that will listen. They are the wise, monk-like beings that believe that the earth knows what it's doing and that both the good and the bad have their place in the grand scheme of things. Their passive, neutral stance on many things often makes them a mystery to Gaiyans and the rest of Vyldermire alike, but they are always interesting to deal with and naturally draw people in despite their supernatural appearances.

Angels:

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"The light in their souls is so bright, the purest hero might go blind in their shadows."

Angels are the Holy knights of the Gaiyan race. Angels look just like humans do with a couple of exceptions. Most of them have fluffy wings made of soft feathers, and their skin has a shimmering effect in the brightest sunlight. Images of old depicted them with rings of gold around their heads, but they do not possess constant halos or holy crowns. Instead, when they feel a surge of pure emotion, their body will emit a bright glow.  

They are of pure hearts and souls and while many prefer to stay untempted to sin by keeping to purely Gaiyan areas, others aspire to be heroes to the masses and will head into the morally murky world to attempt to make it a better, purer place. They are generally confident in their abilities to protect the innocent and punish the deserving, as well as their ability to control themselves and their desires so they don't become demons. That said, the brightest lights cast the darkest shadows, and sometimes in the process of saving someone, they too come to need saving. They're quick to forgive and give second chances, and prayers to Fleuve’ir will cleanse them of their transgressions should they get too comfortable with human and Eldritch compromises. The more tainted they become, the dimmer their shimmer and glows will become. Graying wings are the last sign that an Angel needs to repent to Fleuve’ir. When an Angel renounces their faith entirely, they will become an Eldritch.


Anthros

As the youngest of the races and often the most oppressed by humans and Eldritch alike, Anthros are said to have been born of the earth combining half of the planet's nature magic with the form of a man in an attempt to bridge the gap between human and Gaiyan. What was produced was a hybrid of sorts. These people look mostly human, except for the ears, tails, and sometimes claws and eyes of their more animalistic counterparts. Make no mistake, this sub-species is in no way half-animal or human-animal mixed. They are their own entity and hate the assumption that they exist as the unnatural combination of common animal and man. They can't transform into an animal form unless they develop the magic to do so.

Due to being enslaved in the past, Anthros are against any class system that might oppose its people and operate in equality as Gaiyans do. The only difference recognized amongst them is that some of the more headstrong Anthros have been blessed by a supernatural being specific to each sub-species. These blessed Anthros are labeled "Mythics", and are the only ones that can transform into the special mythical creature they've been blessed by as they choose. Most also choose to use their magic to make the most out of this Mythic change.

Nekos:

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"Utter 'nyah!' in the presence of a Neko at your own risk,
for they will descend upon you like a bloodthirsty Inferior Vampire if you do."

The Nekos are a particularly proud sub-species with the ears, tails, and sometimes claws of cats. They are usually friendly enough, but have their guard up against humans and Eldritch, more so than other Anthro sub-species. While all Anthros were subject to being hunted or enslaved, there was a particular preference for Nekos, so they have become a bit warier. Nekos can also be moody and a little chaotic, going from energetic to lazing across a chair in mere minutes depending on the situation around them. Nothing will worsen their moods than when people meow at them or expect them to use cat sounds in their daily speech. Nekos find it deeply offensive.

Hellcat
Nekos that have Hellcat blood are naturally larger than most of their peers and possess wilder personalities. Natural elements will crackle through their hair and over their bodies, and should they take Mythic form, they'll appear as large cats partially formed from the elements they resonate with.

Inu:

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"A friend for life is only hard to come by because there aren't enough Inu people to go around."

Inu possess the ever expressive ears and tails spanning from regular dogs of all species to wolves. They can be stubborn and wear their hearts on their sleeves, but for the most part, they are relentlessly forgiving, unbendingly loyal, and fiercely protective of people accepted into their pack as well as all Anthros kind, even Nekos which have a tendency to annoy them. If you earn their trust, they'll do nearly anything you ask and never leave your side. Some of them could even learn a thing or two about personal space and boundaries. They are by far the easiest of the Anthros to befriend, but they don't take kindly to being confused for a werewolf.

Amarok
The blessing of Amarok blood grants an Inu the form of a massive gray wolf that is faster and more ruthless than any normal wolf. The drawback is that, both in and out of Mythic form, Amarok Inus are naturally solitary and will either reject or keep to the fringe of a pack. They tend to be loners and quite intimidating to other Inu in appearance.

Kitsune:

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"Grabbing a Kitsune's tail without permission is the same as breaking a mirror; unfortunate and unlucky."

Sly, sleek, and coy, Kitsune are humanoids with perky fox ears and between one and eight fluffy tails. They excel at stealthy tasks and charming others with their smooth words and confidence unless they happen to be the more uncommon skittish and reclusive type.  There are some that will allow others to cuddle their beautiful tales, but they are less common than one might think, and consent is absolutely required, as it should be. A lot of Kitsune are assumed to be alluring, and while many naturally are, they hate being marginalized in this way.

Inari Messengers
Though regular Kitsune can have multiple tails, those who are Inari Messengers are the only ones to have nine tails. They have a natural communion with spirits and deities, often acting as the messenger that can slip stealthily through the veil between the living and the other side. In their Mythic forms, they will grow in size and gain unique markings of their favorite colors in their fur, and their feet and tails will seem to float off into a ghostly haze.

Lapin:

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"Never underestimate a Lapin. What they lack in strength they make up for in number."

Though warrior Lapins exist, it's rather hard to look menacing with cute bunny ears and a cotton ball tail. They tend to come from large families and are typically smaller in stature than the other Anthros sub-species. Lapin tend to have a lot of energy, though they aren't very physically strong naturally. While generally cute, they have a surprisingly seductive side to them and are very fertile people, often giving birth to multiple babies at once. They cherish family above all else, even when there are so many that it throws them into chaos.

Moon Rabbit
Moon Rabbit Lapins tend to have soft features, gentle hearts, and have a natural affinity for healing which makes them wonderful doctors and nurses. They work best at night and gently glow in the light of the moon. The Moon Rabbit blessing comes with a natural knowledge of curative plants and herbs that can be made into medicines. In their Mythic form, they are larger than normal rabbits and gain the ability to sniff out the rarest and strongest of materials to use in their healings.

Draconytes:

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"By wing and horn, Draconytes and Demonata appear two sides of the same coin,
yet Draconytes have not succumbed to sin."

Generally the physically largest and most intimidating looking off the Anthros, Draconytes can possess bat-like wings, horns, barbed tails, and patches of scales at random. The color of the scales is generally bright in color with the most common being red or green, making them rather colorful people. While they aren't cold-blooded as a regular lizard-like dragon would be, they do have a low tolerance of the cold and prefer climates that are warm year-round. Like their preferred climate they are usually hot-blooded in personality as well, being the first to act in most situations. They share the skies with the Avian, though they can't go very far in one trip due to the burden of their own weight. They are very solid in bone structure and musculature, so even the smallest of the Draconytes weigh nearly twice the amount of their human counterparts. Should a Draconyte try to carry someone while flying, the trip between breaks shortens even more.

Elder Dragon
Draconytes who have Elder Dragon blood are like old souls. Their dragon characteristics are uniquely darker versions of the usual colors or even possibly black and they possess aged wisdom that lends well to using the mind's strategies over raw, thoughtless power. their wingspans are also larger than their average counterparts. In their Mythic forms, it's said they can fly for days without getting tired, opening the world up to them and perhaps accounting for their vast wisdom.

Avian:

Vyldermire RPG BAlcyri

"The most beautiful sound I've ever heard came from the people more man than bird."

Avians are the lightest of the Anthro sub-species, possessing hollow bones so their wings can carry them long distances. In addition to feathery wings of various bird species, they possess sharp eyes and sometimes tail feathers and/or feathers around the ears. Some Avians are prone to molting once every month or two, which presents as cold-like symptoms and the loss but quick regain of feathers. Those affected by this are self-conscious of it and will avoid others until it's over. They also prefer to live in high places and adore singing and dancing.

Phoenix
The blessing of a Phoenix on an Avian shows in a couple of different ways. Phoenix Avians will naturally have feathers the color of the sun or the moon, and either red, blue, black, or white fire that licks over every feather at random. Their Mythic forms bestow upon them the fearsome image of a firebird larger than any natural bird. The main advantage of having Phoenix blood, though, is being unable to die. If a Phoenix Avian is killed in battle, their body will dissolve into a pile of ash, and from that, a large egg of unique design will form. In time it will hatch, returning them to life.


Hybrids

So you like our list of sub-species but you can't bring yourself to choose one, or you have an idea for a cool mix of two sub-species. Well that's okay because you can do so - within reason!

Hybrids:

Vyldermire RPG L9xHGTc

All the races can mix in one way or another, with only a few specific exceptions, based on background and lore.

Vampires & Gaiyans
Regardless of whether they come together with a vampire and a Gaiyan cannot bear children as it is physically impossible. Gaiyan blood is toxic to vampires and as such the mixing of their DNA has very tragic and unsuccessful results.

Those are the only two that cannot intermingle to create new life, however, there is one further clause to breeding between races.

Elritch & Gaiyans
Other than Vampires, Gaiyans and other kinds of Eldritch can bear children. However, the child will not be born as a mix of the two but will always, under any circumstance, be born as an Eldritch. No one knows why this strange phenomenon occurs, but this is how it is. Gaiyan and Eldritch cannot under any circumstance bear Gaiyan children.




It is worth noting that whilst some are accepting of Hybrids, for the most part, Hybrids, often nicknamed 'Half-breed' or 'Half-bloods' are very rarely accepted by their counterparts. Due to residual animosity between races, they have to work even harder than most to be accepted by those around them. The only exception to this being Gaiyans and Anthros, who can breed freely without judgement.

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Vyldermire RPG Empty Re: Vyldermire RPG

Post by DezzieXO March 4th 2021, 12:16 pm

Vyldermire RPG 02eoKMq
Factions, also known as guilds, are an association of people who come together with a mutual goal. Not only do Factions provide housing and benefits for it's members, but members of factions also have access to special quests fitted with unique rewards.

At present there are three existing factions, this number is locked until the site gains a greater member base. Once factions each have 10 members and there are at least 15 factionless players, then a new one can be created. When starting on the forum, you can only have one character per faction, once you have filled all the currently existing factions. You may then insert a second character into a faction that you have an alternate character in. The most characters you can have in a single faction is two.



The Current Factions

Vyldermire RPG 4WZrAnU
Golden Titans
Vyldermire RPG NQilC1f
Golden Titans is a faction that was originally created during the Holy War, an assortment of humans and Eldritch who did not believe in the war and wanted to protect both species from one another. At the time, they were considered a terrorist organisation, but after the Treaty of Eiranai was established, they become renowned as War Heros, and as such was granted the task of protecting the peace between races. These days, the Golden Titans are very much a militarised factions of that accept all races, they strive toward protecting the citizens of Vyldermire, eliminating any dangers to society such as monsters or villains, and ensuring that the peace in the Miranah region is maintained at all costs.

Vyldermire RPG Velvet-Reign2
Velvet Reign
Vyldermire RPG NQilC1f
Velvet Reign, a faction established on Avalon Islands, is a commerce guild that focuses solely on the accumulation of wealth. Velvet Reign is a faction where vyldergold is king. As a merchant faction, the sole focus is to make both the members and the faction itself as much vyldergold as possible so that life can be lived in luxury. Many of the quests that come through are related to treasure hunting and monster hunting for clients, though the members are expected to create opportunities to do both of those for themselves in their "off-time", as well. Members are expected to act professionally and maintain the expected appearance of a wealthy person in front of clients, though what they do on their personal time is up to them.

Vyldermire RPG Rebel-Scorpius3
Rebel Scorpius
Vyldermire RPG NQilC1f
Rebel Scorpius is a faction focused solely on Eldritch supremacy, who believe that becoming an Eldritch is the true fate of all Mireans. They not only strive to gain power for Eldritch kind, but many of their members work towards the steady conversion of all species. Getting humans, Gaiyans and Anthros to forsake their races and convert into that of an Eldritch. Not to mention killing anyone who stands in their way.
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What are Factions Star Ranks?

Star Ranks are measured by the factions member count, and activity, this represents the league that the guilds fall into; with 1 Stars at the bottom and 5  Stars at the top. All factions start off with one star guild rank, and will gain a star as they progress. The maximum number of stars a guild can get, at present, is five. The higher the guilds star count, the more famous and prestigious the faction is in respective to the world of Vyldermire. For example, a five star would be known internationally, whereas a 1 star wouldn't be very well known outside of it's base of origins. Guilds that fall below the requirements for activity will lose a star each time, once a guilds start rating reaches zero, they will be disbanded. The only exception to this is the Original guilds: GT, VR & RS. Who instead of disbanding will be handed down to more suitable Faction Leaders.

Requirements for Star Ranking
Vyldermire RPG NQilC1f : 5 Active Members
Vyldermire RPG NQilC1fVyldermire RPG NQilC1f : 5 Active Members + X Rep Points
Vyldermire RPG NQilC1fVyldermire RPG NQilC1fVyldermire RPG NQilC1f : 10 Active Members + X Rep Points
Vyldermire RPG NQilC1fVyldermire RPG NQilC1fVyldermire RPG NQilC1fVyldermire RPG NQilC1f : 15 Active Member + X Rep Points
Vyldermire RPG NQilC1fVyldermire RPG NQilC1fVyldermire RPG NQilC1fVyldermire RPG NQilC1fVyldermire RPG NQilC1f : 25 Active Members + X Rep Points

How does a Guild gain Reputation Points?
Once each guild has at least 5 members, a scoreboard will run each months tallying the Quests taken by it's members and rewarding the faction with Reputation Points and Vyldergold. The best way to gain Rep for your guild is to complete and submit quests each month, thus increasing your guilds reputation and aided toward the increase of the league.

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Post by DezzieXO March 6th 2021, 2:16 pm

Vyldermire RPG IbmmNcL

Below you will find the  portal to the map of Vyldermire.

Please note the only open Region of Vyldermir is the Mirinah Region, as the sites story progresses, new regions will open up in the future~ Until then please use the current map for your characters story, history and adventure~

Vyldermire RPG Rwfy0cv.png
Click on the compass to see the Map!

The Three Realms

The Three Realms is the division of rulership that the Mirinah Region falls under. These three realms are known as; The Common Realm, The Outer Realm, & the Free Lands. This division of realms was created as a result of the peace treaty of Eirinai.

The Common Realm
During the Great Holy war, humanity fought back against the Eldritch and successfully managed to reclaim a vast amount of the Mirinah region. Once the war reached its end, during the negotiations between the races the Anthros and Humans agreed to rule over this land together under the autocracy of the King of Commons. The royal family under which the common realm is ruled. Despite it's monarchy, the monarch exists more as a figurehead of rulership, and it is the aristocrats of nobility are the one delegated handle the regions affairs. However in terms of power, it is decreed that all nobility answers to the Guardian Knights of the Realm - the acting protectors of Vyldermire.  

The Outer Realm
During the negotiation, the Eldritch fought hard to keep the land from which they inheritantly ruled over, particularly the Demon Lords. As such they were permitted ownership of the Outer Realm. Some Eldritch were displeased by this result and as such more to further regions to conquer. As such, they settled on a septarchy that rule over the Eldritch, known as the Monarchy of Sin. Only two monarchs currently rule into the Mirinah region at present, the remaining five having moved on to various other regions. (At present, Mirinah is the only unlocked region however new regions will be unlocked at time goes on).  The Outer Realm in the Mirinah region is currently ruled under the KING/QUEEN of Gluttony who rules on Tir Nan Dubhar and the KING/QUEEN of Sloth who rules in the Deathrock Wharf.

The Free Lands
During the war, the Gaiyans initially sought to stay out of the war and protect any who wished for the same. As such they designated certain areas as 'Neutral zones'. During this time, many of the Anthros took refuge in this areas, particularly fleeing to Rivengate and the Avalon Islands as a means to stay out of the battle. After the war was over, the majority of the Anthros would return to their homeland, taking up their residence in the North and East region of the Common Realm. During the treaty negotiations, the Gaiyans lawfully decreed that these areas of neutrality always remain so, and are free from the rulership of monarchy. Instead they exist under a demoncracy  with regional councils of peers that handle the affairs of these regions.




Other Information about the Mirinah Region
Primary Language : Mirian (Real world Equivalent - American English)
Currency : Vyldergold
Main Export : Vegetables / Farmed Goods

Click here to read about the Great Holy War.


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Post by DezzieXO April 1st 2021, 2:14 pm

Vyldermire RPG 0TyHUgc

Here you can find a glossary of all the key links of the forum and what information you can find here;

General
Welcome Page
A basic summary of the forum and a break down of the races.
Site Rules
The site rules and code of the conduct.
Newbie Guide
A guide designed to help newer members of the forum.
Meet our Staff!
An introduction to the site's staff team.
Site Patches
A catalog of patches made to the site since it's official opening.

Vyldermirean Lore
The History of Vyldermire
An informative explanation of the world's history.
The Monster Encyclopedia
An information catalog of the world's monsters.
Map of Vyldermire
A map of Vyldermire and a break down on the spread of it's population.
Factions
Information on the site's current Factions.
Religion in Vyldermire
An information page on the Religions that residents of Vyldermire's keep.
Vyldermire Lexicon
A dictionary explaining various Vyldermire Terminology.
Sub-Species Information
An information page where members can read up about the sub-species from each race.

Magic / Gaming Systems
Gaming Systems
An explanation and breakdown on the current site systems.
Character Rank
A guide to Character ranks and their benefits.
Magic Rules
The information source for the site's magic rules and mechanics.
Elemental Mastery System
A guide to Elemental Magic and its benefits.
Quest & Magic Tables
The Numerical Reference tables for magic stats.
Equipment Rules
The information source for in game Equipment and it's mechanics.
PVP Rules
Player Vs Player combat rules for the forum.

Registration / Character Application
Character Application Template
Source of Character Application template.
Character App. Submissions Thread
Once its ready for approval you can submit your finished character app here.
Thread Moving
If you need to make edits to your character you can have it unlocked and moved to WIP here.
Face Claim List
Registration for claiming a Face Claim for you character and a catalog of currently used Face Claims.
Guardian Knights of the Realm
A list of the current slots for Guardian Knights.
Common Realm Positions
A list of the current slots for Common Realm Positions.
Outer Realm Positions
A list of the current slots for Outer Realm Postions.
Canon Claim
Need ideas for a character? You can see canon characters and families that need members here.
PVP Declaration
When engaging in site pvp, players can declare which pieces of equipment they will be using here.
Character Log
A log for players to list their characters, and their means of contact.

Magic / Gaming Apps
Statsheet Creation
Before a player can register any magic or items, they must request a Statsheet which can be done here.
Example Statsheet
Here is an example statsheet that players can use as a reference for their character.
Magic Application Thread
Here is where you can apply for a magic for your character.
Magic App. Review Request
Once a magic application has been submit, let staff know here so that they can claim your application.
Equipment Application Thread
Here is where players can register equipment.
Beast Taming System
Here is where players can register Pets than have been tamed via the monster system.
Plot Magic Request Thread
Here is where players can apply to catalog plot abilities in their statsheet.

Quests
Quest Guide
A guide to quest taking in the world of Vyldermire.
Quest Tracker board
Here is where players can post their Quest Trackers.
Quest Tracker Guide
A guide explaining Quest Trackers and their use.
Quest Sign Up Thread
Here is where players can sign up for Quests.
Quest Turn In
Here is where players can turn in their completed Quests.
Rank Up Requests
Here is where players can rank up once they've reached the required EXP to do so.

The Marketplace
The Apothecary
Site store where members can buy potions and other magic items.
The Armory
Site Store where members can buy weapons.
The General Store
Site Store where members can buy general goods i.e exp boosters, alt character slots.
Goods Exchange
A trading hub where players can exchange site items with others.
Donation Shop
To advance in game more quickly players can donate to the forum and receive in game goods in exchange.

Miscellaneous
Hellos & Goodbyes
Here is where players can introduce themselves or let others know if they are going on hiatus.
Plot Requests
Here is where players can request threads with others or look for plot partners.
GFX Board
A board where players can keep their GFX, templates. Players can host shops here.
Suggestions
Here is where players can share their ideas for the site for staff to review.
Monster Submission Thread
Here is where players can submit their ideas for site monsters.

Location Info Pages:

The Common Realm
Engloria Details
Info Page on Engloria.
Otenshire Details
Info Page on Otenshire.
Riverforte Details
Info Page on Riverforte.
Lyndon Port Details
Info Page on Lyndon Port.
Hoptus Forest
Info Page on Hoptus Forest.
Crowleigh Details
Info Page on Crowleigh.
Tilbur Village
Info Page on Tilbur Village.
Miriad Details
Info Page on Miriad.
Dianalor Plains Details
Info Page on Dianalor Plains.
Mackemm Village Details
Info Page on Mackemm Village.
Ventamir Tundra
Info Page on Ventamir Tundra.
Viridia Outlook
Info Page on Viridia Outlook.

The Outer Realm
Newdale Details
Info Page on Newdale.
The Shambles Details
Info Page on The Shambles.
Sinhaven Details
Info Page on Sinhaven.
Deathrock Wharf Details
Info Page on Deathrock Wharf.
Obsidian Isles Details
Info Page on Obsidian Isles.

The Free Lands
Ilyanor Details
Info Page on Ilyanor.
Avalon Island Details
Info Page on Avalon Island.
Rivengate Details
Info Page on Rivengate.
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