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    Forumotion Arcade Highscores

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    Post by Flame Melody Sun 31 May - 7:42

    Hello, I am wondering if there's any method to create an arcade in the forum while keeping track of highscores? Like, I recall in phpBB or something there's a system that shows the top three users highscores and even displays what games they're the number 1 in the forum in their posts. During every game played, once over I believe, you can submit your highscore and view the list of where your position is against other members.

    I would love to know if such a thing (near or the same) to keep tracking of highscores of members available on forumotion (phpBB 2).

    EDIT: I know how I may create an arcade, but what I'm asking here for is about keeping track of highscores Wink.
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    Post by brandon_g Sun 31 May - 12:45

    Hello,

    By default options no there is not a way. It might be possible to do with code though. I would wait for @Ange Tuteur and/or @JScript to reply, so they can assess if this is possible or not.

    -Brandon



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    Post by Flame Melody Mon 1 Jun - 5:41

    Okie-dokie *Awaits*.
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    Post by JScript Mon 1 Jun - 13:29

    Hello everybody.

    @brandon_g thank you, I really do not like to say that something is not possible to be done without first trying, at first it is indeed possible to be done, even if it is using a topic as database!

    Or even using a free server that supports PHP, then my opinion is: YES

    Let's wait for others to comment,

    JS
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    Post by brandon_g Mon 1 Jun - 16:17

    So what would you suggest @JScript? Is there a script that can be written?



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    Post by Flame Melody Tue 2 Jun - 1:39

    Should this topic be moved to the scripting help section, then?
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    Post by JScript Tue 2 Jun - 21:09

    @brandon_g
    Yes, of course! But let's wait for the opinion of other members ok?
    Different opinions can define a better way to go!

    @Flame Melody
    let's wait for the opinion of other members ok?

    JS
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    Post by brandon_g Wed 3 Jun - 18:44

    What other member's opinions are we waiting on? Flame Melody is the topic starter and no one else has replied to this topic other me and you.

    P.s @JScript congrats on the helper rank man Very Happy.

    -Brandon



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    Post by Flame Melody Sat 6 Jun - 9:34

    Bumpity-Bump bounce.
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    Post by Flame Melody Mon 8 Jun - 10:48

    Bump.. Forumotion Arcade Highscores Mouais?
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    Post by JScript Mon 8 Jun - 12:59

    brandon_g wrote:What other member's opinions are we waiting on? Flame Melody is the topic starter and no one else has replied to this topic other me and you.
    Yes, but that I already knew, that's why I gave my opinion here: https://help.forumotion.com/t140941-forumotion-arcade-highscores#959629

    I just thought that others, not only the staff, but anyone could also give an opinion!

    brandon_g wrote:P.s @JScript congrats on the helper rank man
    Thank you friend.


    Flame Melody wrote:Bumpity-Bump bounce.
    What you want is quite possible, just that it may require considerable time, at least for me because I have other projects in progress ...

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    Post by Flame Melody Tue 9 Jun - 20:32

    All right so I suppose I'll await a response from... uh... you specifically in this thread Forumotion Arcade Highscores Mouais?
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    Post by Polyducks Wed 10 Jun - 10:59

    Hello! Javascript coder here.

    Assuming that you have no strict requirements, I would venture that you could, potentially, make some javascript which mimics a user creating a post - including a high score and the game they're playing. This is made several times easier if the game is written in javascript and on the same domain.

    However, this method would not be 100% cheat-proof without using some element of PHP (which I am not an expert on, I'm afraid). You can certainly make it hard for the average person to cheat using this method, though.

    I do want to eventually look into something akin to this. (I'm talking in the magnitude of years, not hours).

    I'll help in any way possible.

    p.s. I'd be interested to see your knowledge on creating an arcade within the forum.

    Regards,
    -Poly


    Last edited by Polyducks on Wed 10 Jun - 11:00; edited 1 time in total (Reason for editing : p.s.)
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    Post by Ape Wed 10 Jun - 12:33

    you would have to Note that we do have a limit still on the JS system so the code can not be to over powering or it may hit our server limits.

    Just a thought to keep in mind Wink

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    Post by Polyducks Wed 10 Jun - 14:06

    @APE, do you mean on the server posting limits, or the file size of the javascript? Do the limits apply to client-side JS or only Node.js?
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    Post by Ange Tuteur Wed 10 Jun - 14:21

    Polyducks wrote:@APE, do you mean on the server posting limits, or the file size of the javascript? Do the limits apply to client-side JS or only Node.js?
    As far as I know, Forumotion doesn't use Node.js. You'll have to rely on JavaScript AJAX to get and post data to the forum, or the old fashioned way; an HTML form. Dawa

    Regarding the request limit, awhile back sending too many asynchronous requests at once would cause one to reach the request limit, therefore giving a blank page. Since the server upgrade that limit appears to be increased, so you're able to send more requests without getting shut out.


    Onto the topic itself; I used to just use a topic where people would post scores from a short game I developed. All statistics would be added to the message body after the game ended, and It would be a regular post to the topic, nothing special. If the game is external it could pose a bit of problems; that is getting the score.
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    Post by Polyducks Wed 10 Jun - 14:48

    Gotcha (☞゚∀゚)☞

    I was proposing a client-side js within the thread itself, assuming that's where the game was hosted. Similar to Ange Tuteur's solution above.
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    Post by Ape Fri 12 Jun - 22:34

    Polyducks wrote:@APE, do you mean on the server posting limits, or the file size of the javascript? Do the limits apply to client-side JS or only Node.js?


    Ange Tuteur wrote:
    Regarding the request limit, awhile back sending too many asynchronous requests at once would cause one to reach the request limit, therefore giving a blank page. Since the server upgrade that limit appears to be increased, so you're able to send more requests without getting shut out.

    This is what i meant that was posted by @Ange Tuteur but as he just said the update of the new server looks to have fixed that or just made it better.



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    Post by Flame Melody Sat 13 Jun - 20:19

    This thread became full of technical talks I don't understand xD. So I assume there's no possible coding for it as of now and that I need to wait till someone actually does it which might never happen?
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    Post by brandon_g Sun 14 Jun - 14:39

    I would presume Flane Melody yes, there is no code, but one can probably be developed. Smile



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    Post by Polyducks Mon 15 Jun - 8:55

    @Flame As JS says, anything is possible - but it will need someone with a spare week (and a lot of motivation) to make it happen.
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    Post by brandon_g Mon 15 Jun - 11:18

    Polyducks wrote:@Flame As JS says, anything is possible - but it will need someone with a spare week (and a lot of motivation) to make it happen.

    When you tag someone with a space in your username you to use quatation marks (") in between the usernake for it to tag the right person. Don't worry I used to do it to. It takes some getting used.

    @Flame Melody
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    Post by Polyducks Mon 15 Jun - 11:19

    I didn't even know that tagging someone would work!

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