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DeLaRose A Story of Dragons

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Topics tagged under spellcasting on The forum of the forums White_11

Zaruth the Flame of Carth
Level 6 Cambion Demon, Equivalant of a level 16 Player Character
Topics tagged under spellcasting on The forum of the forums Zaruth11

Topics tagged under spellcasting on The forum of the forums Zaruth10

Cambion demon
Huge fiend (demon), chaotic evil
Armor Class 19 (Natural Armor)]
Level 6
Hit Points 262 (21d12+126) + 75 per level = 637
Speed 40 ft., fly 80 ft.
STR 26 (+10)  
DEX 15 (+5)  
CON 22 (+6)  
INT 22 (+6)  
WIS 16 (+3)  
CHA 22 (+10)
Saving Throws Str +36, Con +28, Int+28, Wis +19, Cha +32
Damage Resistance Cold, Lightning; Bludgeoning, Piercing, And Slashing From Nonmagical Weapons
Damage Immunities Fire, Poison
Condition Immunities Poisoned, Sickness, Mind Alteration
Senses Truesight 120 Ft., passive Perception 13
Languages Abyssal, Telepathy 120 Ft.

Challenge 22 (22,000 XP)

Death Throes. When the Zaruth dies, it explodes, and each creature within 30 feet of it must make a DC 28 Dexterity saving throw, taking 220  fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried.

Fire Aura. At the start of each of Zaruth's turns, each creature within 5 feet of it takes 100 fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches Zaruth or hits it with a melee attack while within 5 feet of it takes 3d12+70 fire damage.

Magic Resistance. Zaruth has advantage on saving throws against spells and other magical effects. +8 to hits on each turn after a magical ability or attack is given to Zaruth

Magic Weapons. all Zaruth's attacks are magical.

Actions

Multiattack. Zaruth makes three attacks: one with its bite and  2 with its claws

Claws: Melee Attack: +14 to hit, reach 10 ft., one target. Hit: (3d8 + 65) slashing damage plus (5d8+20)Fire damage. If the Demon scores a critical hit, it rolls damage dice three times, instead of twice

Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: (4d8 + 75) slashing damage plus (7d8+20)lightning damage. If the Demon scores a critical hit, it rolls damage dice three times, instead of twice

Teleport. Zaruth can magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Variant: Summon Demon (1/Day). The demon chooses what to summon and attempts a magical summoning.
A Cambion demon has a 50 percent chance of summoning 1d8 vrocks, 1d6 hezrous, 1d4 glabrezus, 1d3 nalfeshnees, 1d2 mariliths, or one goristro.
A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute until it or its summoner dies, or until its summoner dismisses it as an action.

Summons :


Magic spells it can cast
Fireball
Fire breath
Advanced fire breath
Wall of flame
Wall of force
Magic missile
Telekinetic hand
And all Pyromancer spells
Spellcasting" target="_blank" rel="nofollow">https://www.dandwiki.com/wiki/Pyromancer_(5e_Class)#Spellcasting
Spark: Infernal Origins

----
Cost of being the owner of Zaruth
He owns a part of you
A Part of your soul is now owned by Zaruth, this not only binds you to the demon for eternity but also binds him to you, upon you taking damage he will feel this as well taking half the damage you get per turn onto himself, if this gets to be too much for him he will rage and no longer be able to determine friend from foe this can lead to him attacking his comrade.

Feeding the demon
Every day once a day Zaruth has to eat and he does not eat normal food, every day be it player character or npc has to be sacrificed to keep the demon fed, if he is not fed he will not fight for his owner and will stand alongside and watch or if his feedings go on too long without getting done he will turn on his owner and consume the remainder of there soul-killing them.

Demonic Aura
The owner of Zaruth will forever now hold a demonic aura, this will inform other demons that Zarth is the owner of the being as the being is the owner of Zaruth this will cause demons to respect or hate the owner but will also cause other non-demon aura seeing people be able to tell that the owner is owned by a greater demon and that they own a greater demon.

He Never Leaves
Stuck to the owner like glue Zaruth is a good boy that follows his owner around like a protective massif would, he is strong-willed, arrogant and opinionated and can be the cause of fights for the owner if the owner does not know how to control him or have a firm hand to be able to stand up to him.

He Does Not Tell You The Fine Print
He will not tell you he owns you, he is eating your soul slowly or that he is basically an [Language], he leaves this for an up to you to find out thing as he is a demon, demons are kinda jerks. but you do get a very strong beast that fights for you.
by Anaya DeLaRose
on May 2nd 2019, 10:06 pm
 
Search in: Games & RPG
Topic: DeLaRose A Story of Dragons
Replies: 53
Views: 11574

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